Immersive slowness or why I added artificial loading times for Myst to ScummVM

  • Ever since I discovered the Myst series back in 2005, I’m in love with it. To me, the Myst series feels like an immersive trip to another world - it is truly something different compared to your average point-and-click adventure game. Needless to say that especially the first entries in the series - the original Myst and its successor Riven - are truly remarkable games.

    In my opinion, the immersion these games provide is partially created due to technical limitations.

    The original Myst was released in 1993 on this incredible new format called ‘CD-ROM’, allowing for a whopping 650 Megabytes of storage.

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